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Software Engineer II - UX, Minecraft

Microsoft
United States, Washington, Redmond
Jan 31, 2025
OverviewAt Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. As a Software Engineer II on the Ecosystem Experiences and Services team, you will improve accounts, messaging, safety, and related areas in Minecraft, connecting players with the people they want to play with. You will collaborate with teams across the studio to craft user interfaces that millions of players will enjoy. You will use multiple web and native coding languages and frameworks, interface with a large custom game engine, and ship on just about every major PC, mobile, and console platform. We are looking for team members who bring fresh ideas from any of these areas and are eager to develop their skills across all the technologies we work with.
ResponsibilitiesImplement user interfaces using web technologies like HTML, CSS, JavaScript/TypeScript, and React. Develop application and systems code in C++, integrating with operating system and game engine features. Collaborate with cloud services development teams to build and scale online features. Collaborate with product management, design, data science, quality assurance, and other disciplines to successfully deliver end-to-end improvements for players. Participate in, or lead, design reviews and code reviews with other engineers. Continuously improve the architecture, performance, testability, and documentation of the team's code. Advocate for high-quality user interfaces which consider accessibility, usability, and design system coherence. Organize work independently and help direct the work of other engineers, making progress consistently across multiple projects.
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